GM Aid Addons: These are smaller game components that can be designed for a particular system in mind or be completely system agonistic.Rollable Tables such as random encounters tables, loot tables, and shapeshifting token/map art should be included if the table will be used more than twice.All monsters and NPCs required within the Adventure have Journal Character entries with filled-out character sheets and linked Tokens.All maps are included on their respective Pages on the Page Toolbar with GM Notes hidden from the players' view, all monster Tokens are placed where they need to be on the map, and Dynamic Lighting should be set up where it can be capitalized.The entire campaign's text converted over to Journal Handouts.Game Adventure Module & Addons: This takes an Adventure Campaign and converts everything over into a Roll20 game so that a Customer can play it immediately.Just like Compendiums, we highly recommend you also own the development rights of a Roll20 character sheet built for the rule system you are selling. Rule System Modules and Splatbook Addons: When a Compendium build isn't viable, the next best thing is creating a Game Module/Addon that includes all your systems rules, statted monsters, custom characters with classes, abilities, items, macros, rollable tables, and anything else included in the game template under their respective VTT elements.For more information on Compendium building, Compendium Building Primer for Publishers. Additionally, we recommend that you also own the development rights of a Roll20 character sheet built for your rule system so that the Compendium can correctly interact with the sheet for drag-and-drop capability within the VTT. Compendium builds currently require Roll20 staff and/or vetted third-party freelance contractors who can build them for you.
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